Subject: MODIFIED TEKKEN 2 FAQ Version 1.75 From: James Bordigon Date: Wed, 17 Apr 1996 12:41:11 -0700 Message-ID: <31754957.30DA@clark.net> 1¾ ============================================================================== MODIFIED TEKKEN 2 FAQ V 1.75 by LORD ZOR (lordzor@clark.net) ORIGINAL FAQ by K W Amico (lukejedi@ix.netcom.com) ============================================================================== This is a modified version of the abstract version released by LukeJedi. It has many of the errors corrected and the correct order in which to do many of the multipart throws. I also added sections for Kazuya and Devil and Angel. Full credit has to go to K W Amico for finding most of this information. I just modified it as I feel that the net is in need of a COMPLETE text FAQ for TEKKEN 2. Enjoy. ============================================================================== ************** * What's New * ************** -Have now confirmed all of the moves in the FAQ. Added a few moves that were missing for Jun and Lei. -Added a character rankings section -Added some common moves for all characters ============================================================================== ****************** * THINGS TO COME * ****************** The FAQ is now almost complete. I am planning to add codes for the playstation version and possibly some general stratigies for the game. There are many good combo FAQS ot there so I will not be adding combos to the FAQ. (I might put a few of the big ones in though :) If you have any comments E-mail me at lordzor@clark.net. Thanks ============================================================================== ******************* * CHARACTER CODES * ******************* ---CODE CONVENTIONS: $$ - Put in your quarters start - Tap the "START" button *once* START - Press and *hold* start until you see [START] in the instructions [START] - Release the "START" button you were holding. move - Move the character selection cursor to the designated fighter d - Tap the stick down once u - Tap the stick up once l - Tap the stick left once r - Tap the stick right once LP - Hold Left Punch until you see [LP] in the instructions RP - Hold Right Punch until you see [RP] in the instructions LK - Hold Left Kick until you see [LK] in the instructions RK - Hold Right Kick until you see [RK] in the instructions [LP] - Release Left Punch [RP] - Release Right Punch [LK] - Release Left Kick [RK] - Release Right Kick For the puropse of standardization, all the code instructions are given with the assumption that no one is playing on the machine and there are no credits in there. When a code is executed properly, you will see the secret fighter's picture in the portrait box. These codes can be executed from either player's side. ---CODE TO PLAY ALEX [the lizard] $$, RK, start, u, u ---CODE TO PLAY ARMOR KING (King's Boss) $$, start, move to King, l, START, l, r, [START], r ---CODE TO PLAY BRUCE IRVIN (Lei Wulong's Boss) $$, start, move to Lei Wulong, start, start, start, start, r ---CODE TO PLAY GANRYU (Michelle Chang's Boss) $$, start, move to Michelle Chang, START, d, u ---CODE TO PLAY KUMA (Paul Phoenix's Boss) $$, RP, start, move to Paul Phoenix, d, start, d ---CODE TO PLAY KUNIMITSU (Yoshimitsu's Boss) $$, RP, move to Yoshimitsu, r, start ---CODE TO PLAY PROTOTYPE JACK (Jack-2's Boss) $$, start, move to Jack-2, d, d, START, u, u ---CODE TO PLAY ROGER [the kangaroo] $$, LK, start, u, u ---CODE TO PLAY WANG JINREY [Baek/Jun's Boss] $$, start, move to Baek/Jun (whichever is the default), start, d, r, u, l ---CODE TO PLAY KAZUYA [The Main Boss] $$, start, move to Heihachi, d, u, U, start, start, [U], u =====>END SECRET CODES<===== ============================================================================== *************** * CONVENTIONS * (Explanation of the abbreviations used in this document) *************** Herafter, the document will utilize simplified terms to describe control methodology. The purpose of this is to make economical use of the page's lim- ited width. I am fairly sure that it will become intuitive for you in time. If this does not happen after a while and you are still having problems under- standing the technique entries, please feel free to send Electronic Mail to the address at the beginning of the FAQ. I am always open to suggestions re- garding the FAQ's format and content. * d,u,f,b (*tap* stick down, up, toward opponent, away from opponent) * D,U,F,B (*HOLD* stick down, up, toward opponent, away from opponent) * d/f,d/b,u/f, etc (tap stick diagonally) * D/F,D/B,U/F, etc (HOLD stick diagonally) * N (return stick to Neutral position) * QCT Quarter-Circle Towards (circle stick from down to forward) * HCT Half-Circle Towards) (circle stick from back to down to forward) * 1,2,3,4 (tap a button. They are arranged on most machines like so: L.PUNCH R.PUNCH 1 2 3 4 L.KICK R.KICK * A plus sign (+) indicates that the things on either side of it must be done together. 1+3 would mean press L.PUNCH and L.KICK at the same time. * A comma (,) indicates that the things on either side are of it must be done one after the other. f,f would mean tap the joystick right two times. * (WC), While Crouching, basically means tapping the joystick down. (WC)+1 would mean tap the joystick down and press L.PUNCH at the same time. This is important, because the act of crouching is not instantaneous. A move executed during the crouching process is almost always different from what happens when you wait until you are fully crouched to hit the button(s). * (WS), While Standing, means return the stick to neutral while you are in a crouch and press the button after the plus (+) sign. * A tilde (~) between two buttons means to press the second one IMMEDIATELY after the first. It is almost like pressing the buttons together. * Brackets ([]) surrounding an item indicate an optional input. * A pound sign (#) after a joystick direction means that the direction indicated before it is to be held for a little while before the button is pressed. You will often see this after a "D" in a D+(something) move, meaning that you have to wait until your fighter is in a full crouch before doing the next controller input. * An underscore (_) between items means "or". ============================================================================== *********************************** * Common Moves for Each Character * Moves may have other effects if noted *********************************** under character moves d/f+1 Left uppercut (Does'nt knock down) d/f+2 Right uppercut (Sends opponent airborne) d/f+3 Side Kick d/f+4 Front Kick u or u/f of u/b Hop <+any attack> Hopping attacks U or U/F or U/B High Jump <+any attack> Jumping attacks landing sweep landing sidekick After Being Knocked Down (Some big characters like Jack 2 cannot do all ------------------------ of these rising moves.) d+1 roll over 3 get up with sweep 4 get up with sidekick tap B roll backwards tap 4 roll forwards dive at opponent 1 roll sideways B#,F+3+4 rising double leg kick ************** * ALEX/ROGER * [CODE OR TIME RELEASE ONLY] ************** ---CODE TO PLAY ALEX $$, RK, start, u, u ---CODE TO PLAY ROGER $$, LK, start, u, u GRAPPLING TECHNIQUES 1+3 Animal Head Butt 2+4 Powerbomb d,d/f,F+1 Jaguar Driver d/b,d/b+1+2 DDT d/b,f+1+2 Tombstone Piledriver f,HCT+1 Giant Swing 1+3 or 2+4 Back Drop SPECIAL TECHNIQUES 1,2,1 1-2,Uppercut d/f+1 Short Hammer Strike (often stuns on guard) d/f+2 Short Gut Punch D+1~(N+2) Low jab, Uppercut (WC)+3+4,4,4,4,4 Ali Kick(s) f,f+2 Middle Smash f,f+1+2 Flying Cross Chop f,f+4 Jail Kick f,f+3+4 Drop Kick 3+4 Delayed Drop Kick f,f,F+3+4 Satellite Drop Kick D#,d/f+2 Dynamite Uppercut (u/f)_(F)+1+2 Knuckle Bomb f,f,N+2 Stomach Smash (stuns on counterhit) U/B or U or U/F +2+4 Elbow Drop U/F+3+4 Double Knee Drop d/f+3+4 Frankensteiner (often a throw, depending on usage) f,N,d,D/F+1 Animal Uppercut d/b+3 Tail Cutter (hits ground only) d/b+4,3,4,3,4 Animal Kick Rush (B rolls back during) d/b+4,1,3,4,3,4 Animal Kick, Rolling Animal, Animal Kick Rush b+3+4,3,4,3,4 Falling Kick, Animal Kick Rush f,F+1,2,1,2,1 Animal Punch Rush, Rolling Punch f,N+1 Rolling Punch B+1 Animal Gigaton Punch (unblockable) Roger and Alex do not have any known Tenstrings :( ============================================================================== ***************** * ANNA WILLIAMS * [CODE OR TIME RELEASE ONLY] ***************** ---CODE TO PLAY ANNA unknown at this time GRAPPLING TECHNIQUES 1+3 Arm Turn 2+4 Lifting Toss F+1+3 Neck Throw d/f,d/f+1 Embracing Elbow Strike 1+3 or 2+4 three limb break MULTIPARTS QCT+(1+2 or pause,1+2) Palm Grab 3,4,3,1+2 Reaping Arm Bar 1,3,2,1 Standing Reverse Arm Lock 3,1,4,1+2,1+2 Rear Gatelatch Falcon-Wing Squeeze 2,1,3,4,1+2 Falling Reverse Arm Lock 2,3,1+2,3+4,1+2 Gatelatch Throw 1+3,4,1+2 Arm Sprain, Standing Cross Lock 1+2,4,3,1+2,1+2,1+2 Arm Break, Rear Cross Lock SPECIAL TECHNIQUES f,f+1+2 Double-Palm 1,2,f+1+2 2 Punches, Double-Palm f,f+4 Kneeling Kick D#,D/F+2 Cold Blade D#,f+1 Cat Thrust D#,f+2 Right Hand Stab f,f,(f or F)+3 Bone Cutter B+1,1,1 Cross Cut Saw 1,2,3 or 4 Triple Smash D#,(u/b_u_u/f)+4 Flip Kick Low D#,(U/B_U_U/F)+4 Flip Kick High (WC)+1~N+4 or (D#+1)~N+4 Rib Kick Combo (mix-up) 4,3,2 High Kick, Lowkick, Uppercut 2,3 P-K Combo 2,4 Double Smash (2,d+3) or (1,4) P-lowkick combos (WC)+3,2 Low Kick, Uppercut (WC)+4,1 Lock Kick, Back Spinning Chop d or D+3,2 Lowkick, Uppercut 1 or d/f+1,2,1,4 3 punches, sweep 1 or d/f+1,2,u/f+3 2 punches, Jumping Kick d/f+1,2,d+3,2 Two punches, lowkick, uppercut 1 or d/f+1,2,4 Uppercut+Punch, Kick 3,4 Head Ringer 1,4 Reverse PDK combo d/f+3,1,2 Flash Combo d/f+3,3,3,(4 or 1,2) Rapid Kick Combos d/f+3,2,(3 or d+3 or 4 or 1) Swan Combos d/f+3,3 creek attack and high kick u/f+4,3,4 Hunting Kicks (WC)+1+2 Bloody Scissors (unblockable) d/b+1+2 [u,u to cancel] Hunting Swan (unblockable) b+1+4 or b+2+3 Attack Reversal (1 or d/f+1),2,1,2,3,3,2,1,2,4 Tenstring ============================================================================== ************** * ARMOR KING * [CODE OR TIME RELEASE ONLY] ************** ---CODE TO PLAY ARMOR KING $$, start, move to King, l, START, l, r, [START], r GRAPPLING TECHNIQUES 1+3 Coconut Crush 2+4 Backfall Suplex 2+4,d,d,D+1+2 Steiner Screwdriver d/b,d/b+1+2 DDT d/b,f+1+2 Tombstone Piledriver HCT+1 Jaguar Driver f,HCT+1 Giant Swing (1+3 or 2+4) Reverse DDT SPECIAL TECHNIQUES 1,2,1 1-2,Uppercut 2,1 Right Straight, Left Uppercut (WC)+3+4,4,4,4,4 Ali Kick(s) d+3+4,2 Ali Kick[s],Smash Uppercut f,f+2 Middle Smash f,f+1+2 Flying Cross Chop f,f+4 Jail Kick f,f+3+4 Drop Kick 3+4 Delayed Drop Kick f,f,F+3+4 Satellite Drop Kick D,D/F+2 Dynamite Uppercut u/f+1+2 Knuckle Bomb u or u/f,N+1+2 Jump-In Knuckle Bomb (WC)+1+2 Short Elbow Drop D+1~(N+2) Low jab, Uppercut f,f,N+2 Stomach Smash (stuns on counterhit) u/f or u,N+3+4,4,4 Jumping Ali-Kick(s) U/B or U or U/F +2+4 Elbow Drop U/F+3+4 Double Knee Drop d/f+3+4 Frankensteiner (often a throw, depending on usage) f,N,d,d/f+2 Black Smash f,N,d,d/f+1 Dark Smash (WC)+1,N+2 LowPunch-Uppercut b+1+4 Straight Arrow f+1+4 Black Shoulder u/f+1+2,D Super Knuckle Bomb (unblockable) u/f or u,N+1+2,D Jump-In Super Knuckle Bomb (unblockable) u/f or u,N+1+4 Jump-In Moon Drop (unblockable) 1,2,1,1,2,4,4,4,1,3 Tenstring ***can be started from the second attack by holding the stick forward and pressing 2*** ex: F+2,1,1,2,4,4,4,1,3 Ninestring ============================================================================== **************** * BAEK DOO SAN * [CODE OR TIME RELEASE ONLY ON SOME SYSTEMS] **************** ---CODE TO PLAY BAEK unknown at this time GRAPPLING TECHNIQUES 1+3 Hammerhead Throw 2+4 Blue Shark Claw f,f+2 Cobra Bite d/b+1+3 Swordfish Throw 1+2 or 3+4 Starfish Throw SPECIAL TECHNIQUES f+2 Backfist 1,2 Jab and Straight 2,f+2 Right Punch and Backfist f,N,d,d/f+3 Wing Blade 3,4,3 Break Blade 3,3,3,(4 or d+4) Butterfly Combos 3,3,4,4,3 Black Widow Combo 3,3,4,4,4,3 Mantis Combo (WC)+4,3,3,(3 or d+3) Baek's Rush Combos (WS)+4,4,4,3 Flaming Hawk (WS)+4,4,3 Albatross Combo (WC)+3,3,(3 or d+3) Snake Combos (WS)+3,3,4 Wave Needle (WS)+3,4,4,3 Heat Distraction (WS)+3,4,4,4,3 Hurricane Distraction f+4,3 Knife Heel f+4,4,3 Triple Threat f,f+3 Axe Kick f,F+4 Hammer Heel (hits ground level) f,f,(f_F)+3 Killing Blade u/f+3,4,3 Hunting Hawk u/f+3,d+4,3 Starlight Blade F+4,4,3 Triple Threat b,b+3,N Flamingo ,B or F Flamingo Movement ,3 Cutting Heel ,B+3 Hunting Heel ,d+3 Flamingo low kick ,3,3,4 Flamingo Wave ,3,4,4,3 Flamingo Distraction ,3,4,4,4,3 Flamingo Hurricane d/b+3+4 Heel Explosion (unblockable) 4,3,3,4,3,3,3,4,3,3 Tenstring 4,3,4,3,3,3,3,3,4,3 Tenstring ============================================================================== *************** * BRUCE IRVIN * [CODE OR TIME RELEASE ONLY] *************** ---CODE TO PLAY BRUCE IRVIN $$, start, move to Lei Wulong, start, start, start, start, r GRAPPLING TECHNIQUES 1+3 Knee Bash 2+4 Ribcrusher 1+3 or 2+4 Backward Fling MULTIPARTS f,d,D/F+1+2+4 Embracing right knee 1+2,1+2,1+2 Tumblweed 3,1+2+3 Left Knee 4,1+2+3 Left Knee 1,3,1+2+4 Turning Knee 2,4,1,1+2+3 Jumping Knee Kick SPECIAL TECHNIQUES f,F+4 Bazooka Leg f,f+3 Slice Knee f+1+2 Slice Elbow 1+2 Sledgehammer b,b,N+3+4,[4] Handspring Escape, [Bazooka Leg] d/f+3,1 Cyclone Edge, Tornado Uppercut f,f,f+3 Sniper Slash d/f+3+4 Step-In Middle Kick d/f+1,2 Double Facebreaker f+4,3,4 Triple Kick Combo 1,2,1,2 4-punch combo 3,3 Quick Kicks (WC)+3+4,3 Side Low & Side High Kick F+1,2,1 Triple Sock Combo 1,2,(N or d or f)+4 1-2 punch, (middle or low or high) Kick 1,2,d+4,3 1-2 punch,low kick,crecent kick b+4,3,4 Triple Knee b+4,3,d+4 Double Knee, Low Kick 3,2,1,4 Gatling Combo b+3 Stopping Kick b+3,4 Stopping Kick, Knee b+3,2 Stopping Kick, Feint Straight 1,4,3 Southern Cross Combo 1,2,3 Northern Lights Combo B+2+3 Sidewinder (Unblockable) ============================================================================== ********************* [CODE OR TIME RELEASE ONLY] DEVIL OR ANGEL KAZUYA (to pick angel just select devil with a kick button) ********************* ---CODE TO PICK DEVIL/ANGEL unknown at this time GRAPPLING TECHNIQUES 2+4 shoulder throw 1+3 bitch kick f,f+1+2 headbutt 1+3 or 2+4 atomic drop SPECIAL MOVES 1,2 one two punches u/f+4,4 jumpkick, sweep f,N,d,D/F+1 dragon punch f,N,d,D/F+2 power uppercut f,N,d,D/F+4,4 hell sweeps f,f,f+3 jumping side kick f,f+3 left axe kick f+4 right axe kick 4,3 flipkick (WS),4,4 double axe kick d/f+1,2 double uppercuts 1,2,2 backfist combo 1,1,2 punch combo 1+2 ground laser (unblockable) 3+4 air laser (unblockable) f,F+2,1,2,2,3,4,4,1,2,1 tenstring ============================================================================== ********** * GANRYU * [CODE OR TIME RELEASE ONLY] ********** ---CODE TO PLAY GANRYU $$, start, move to Michelle Chang, START, d, u GRAPPLING TECHNIQUES 1+3 Jizo Hug 2+4 Body Drop F+2+4 Lifting Toss f,F+2+3 Jaw Breaker 1+3 or 2+4 Upside-Down Drop SPECIAL TECHNIQUES D+1+2 Spring Hammer Punch (WC)+4 Thigh Quake 1,1,1 Ganryu's Combo 1+2,1+2 Double Uppercut, Hammer (WS)+1+2,1+2 Double Uppercut, Hammer D/F#+(1,2,1 or 2,1,2) Nodowa Combo b,d/b,d,D/F+2 Megaton Palm b,d/b,d,D/F+1 Megaton Float (f,f or F)+1+2 Scissors u/f+3+4 Hip Press D#,d/f+1,2,1,1 Wild Swing, Backfist (WC)+2,2,2,2.... Kabuki Palm (infinite) d/f+2+3 Thunder Palm D#+1+2 Palm Lift D#+1,1,1,2,(F or D/F or D)+1 Sumo Rush (middle or low ending) F+2,1 punch, elbow F+1,2,1,2,1,2,1,2 Devil Thrusts 2,1,2,1,2,1,2,1 Devil Thrusts d/f+2,1,1,1 Uppercut, Devil Thrusts B+1+2 Giant Tackle (unblockable) Ganryu has no known tenstrings. He didn't have any in Tekken 1 either. ============================================================================== ******************** * HEIHACHI MISHIMA * ******************** GRAPPLING TECHNIQUES 1+3 Neck Breaker 2+4 Powerbomb f,f+1+2 Super Head Butt 1+2 or 3+4 Atomic Drop SPECIAL TECHNIQUES 1,1,2 Shining Fists 1,2,2 Devil Fists f+2 Backfist 2,2 Punch, Backfist d/f+1,2 Double Uppercut f,N,d,d/f+1 Thunder Godfist f,N,d,d/f+2 Wind Godfist f,N,d,D/F+4,4,4,N+4,4 Hell Sweeps - Axe Kick f,f+3 Left Axe Kick f,f,F+3 Sky Foot Slice u/f+3,4 Screw Blade Leg Attack u/f+4,4 High-Low Jumping Spin Kicks f+4 Right Axe Kick 4~3 Crushing Kick (WS)+4,4 High Kick, Axe Kick U/F+2+4 Corpse Splitter QCT+2 Death Fist (WC)+1 Tile Splitter (WC)+1,2 Tile Splitter, Death Fist f,f+2 Demon Godfist f,N,d,d/f+3,N Slice Kick f,N,d,D/F+3 Low Slice Kick b,b,N+3+4 Shadow Foot (WC)+4 Demon Stomp (opponent must be lying down) (WC)+1+4 Demon Tile Splitter (unblockable) f,F#+2,1,2,2,3,4,4,1,2,1 Tenstring (the pause=1 second) d/f+3,2,2,4,4,1,4,1,2,(1_4) Tenstring d/f+3,2,2,4,4,1,2,1,2,1 Tenstring ============================================================================== ********** * JACK-2 * ********** GRAPPLING TECHNIQUES 1+3,1+2 Hell Press, Face Basher 2+4 Gorilla Press d/b,f+1+2 Piledriver QCB+2 Backbreaker QCT+1 Pyramid Driver d/f+2+4 Catapult d/f,d/f+1+2 Modified Catapult (*allows you to combo airborne opp*) 1+3 or 2+4 Death Shot SPECIAL TECHNIQUES 1,1,1 Hammer Combo 2,1,2 Punch,Elbow,Uppercut b,b+1,1 Gigaton b,d/b,d/D/F+1 Megaton Sweep b,d/b,d,D/F+2 Megaton Knuckle d/f+1+2 Hammer Knuckle D+1+2 Bravo Knuckle f,f+1+2 or F+1+2 Power Scissors (WS)+1+2,1+2 Double Uppercut, Double Hammer 1+2,1+2 Double Hammer, Double Uppercut D#+1+2 Meltdown f+1+2,1+2 Scissors, Meltdown f+1+2,d/f+2 Scissors, Megaton Punch D#,D/F+(1,2,1 or 2,1,2) Hammer Rush (stick D_D/F_F to change end attack level) D#+1,1,1,2,(D_D/F_F)+1 Hammer Rush (Low or Medium or High ending) d/b+1,1,1,1,1,d/f+2 Machine-gun Knuckle D+1,2 Megaton Strike u/f+3+4 Hip Press (WC)+3+4 Sit Down U Quick Jump (WC)+3+4,3+4 Sit Down, Hop Forward, Sit Down 1,2,1,2 or 2,1,2,1 Blood Fan (WS)+1 Violent Uppercut d/b+3,4,3,4,3,4 Cossack Kicks D#,d/f+1,2,1,1 Wild Swing, Backfist D+1+2 Spring Hammer Punch d/f+(1,2,1,2)_(2,1,2,1) Uppercut Rush HCF(1-5 times)+1 Gigaton Punch (unblockable after 3-5 windups) D+2,1,1,1,2,1,2,1,1+2,1+2 Tenstring D+2,1,1,1,2,1,2,1,d+1+2,1+2 Tenstring u/f+1,1,4,3,4,1,2,1,1+2,1+2 Tenstring u/f+1,1,4,3,4,1,2,1,d+1+2,1+2 Tenstring ============================================================================== ************** * JUN KAZAMA * [CODE OR TIME RELEASE ONLY ON SOME SYSTEMS] ************** ---CODE TO PLAY JUN unknown at this time GRAPPLING TECHNIQUES 1+3 Arm Bar 2+4 Serpent Twist d/f+2+3 Striking Oshi Taoshi (striking push down) 1+3 or 2+4 German Suplex SPECIAL TECHNIQUES 1,1 Punch, Middle Screw Punch 1,3 Punch-Kick Combo 1,2 Punches F+2 Charging Strike (WC)+3+4 Can-Can :) 1,4,4,4 Punch, 3 sweeps 1,1,4 Punch, Middle Screw Punch, Can-Can 1,1,3 Punch, Middle Screw Punch, front Kick (this can be repeated for an infinite string) F+1,4 Middle Screw Punch, Can-Can (hits low) F+1,3 Middle Screw Punch, Front Kick (hits medium) N+3+4 Cartwheel Kick F+4 Lightning Crescent B+3 Backflip Kick B+3,4,4,4,3 Backflip Kick,Sweeps,Cartwheel Kick B+3,2 Backflip Kick, Charging Strike (d/b+4)_(3~4),4,4 Leg Sweeps (d/b+4)_(3~4),4,4,3 Leg Sweeps, Cartwheel Kick F+3,3 Spinning Roundhouse ***Leg Sweeps can be interrupted at any time by a White Heron Combo*** ***This allows many options for creating infinite strings*** 1+4 White Heron (a low kick and high punch combined) 1+4,2,1,1,4 +Punches, Can-Can 1+4,2,4 +Punch, Lightning Crescent 1+4,2,D+4 +Punch, Crescent Low 1+4,2,1,4,4,4,3 +Punches, Leg Sweeps, Cartwheel Kick 1+4,2,1,1,3 +Punches, Front Kick 1+4,2,1,3 +Punches, lowkick 1+4,2,1,2 +punches, uppercut B+(1+3 or 2+4) Attack Reversal (F+3)#,4,4,4 Spinning Heel Drop (unblockable) (WS)+2,1,1,1,2,1,4,3,3+4 Tenstring (WS)+2,1,1,1,2,1+4,1,3+4 Tenstring (WS)+2,1,1,3 Fourstring ============================================================================== ************** KAZUYA MISHIMA [CODE OR TIME RELEASE ONLY] ************** --CODE TO PLAY KAZUYA: $$, start, move to Heihachi, d, u, U, start, start, [U], u GRAPPLING TECHNIQUES 2+4 Shoulder Throw 1+3 Bitch Kick f,f,1+2 Headbutt (d or D/B)1+2 Ultimate Tackle {2+4} to escape being tackled 2,1,2,1,2 Mounted Punches 1+3 or 2+4 neck throw Special Moves 1,2 One Two punches u/f+4,4 Jumpkick, sweep f,N,d,D/F+2 power uppercut f,f,f+3 flying kick f+4 right axe kick (WS)+4,4 double axe kick d/f+4,4 standing double axe kick 1,1,2 rushing punch combo 4~3 flipkick f,N,d,D/F+1 dragon punch 1,2,2 backfist combo d/f+1,2 double uppercuts f,N,d,D/F+4,4 hell sweeps f,f+3 left axe kick f,N,D/F+2 Alternate Power Uppercut {The alternate moves are actually no different f,N,D/F+1 Alternate Dragon Punch than the normal ones. This is just a slightly f,N,D/F+4,4 Alternate Hell Sweeps easier motion to do them} f,N,d,D/F+1,3 dragon punch, side kick f,N,d,D/F+1,4 dragon punch, sweep u/f+4,4,4,4 jumpkick, two sweeps, sidekick (WS)+2 gut punch (stuns) f sidestep b+1+4 spinning dragon punch (unblockable) B+1+4 long spinning dragon punch (unblockable) f,F+2,1,2,2,3,4,4,1,2,1 tenstring f, F+2,1,2, 2,3,4,4,3,2,1 tenstring f, F+2,1,4,4,2,4,3,2,1 ninestring ============================================================================== ******** * KING * ******** ---Counters for MultiParts are listed in enclosures {}--- GRAPPLING TECHNIQUES 1+3 Coconut Crush 2+4 Backfall Suplex d/b,d/b+1+2 DDT f,HCT+1 Giant Swing d/b+1+2 Figure-4 {3+4} d/b,f+1+2 Tombstone Piledriver 1+3 Half-Crab 2+4 Cobra Twist MULTIPARTS (Pauses for multiparts are just until you see King start to crouch) HCT+1 Jaguar Driver 1+2 Flying Press 1+2,3,4,1+2 Boston Crab D/F#+(1+3 or 2+4) Reverse Arm Clutch [1+3] or [2+4] USED: 2,1,1+2 Backdrop {1+2} or {2+4} 3+4,1+2 German Suplex {3+4} or {1+3} 1,2,3+4 Powerbomb 2,1,3,4 Giant Swing {2+4} or {1+2} D/F#+2+3 Standing Achilles Hold (was Ankle Lock) 1,2,3,1,1+2 STF {1+3} 1+2,3,1,1+3 Scorpion Death Lock {2+4} 1+2,1,3,1+2+4 Indian Death Lock {1+2} 1+2,3,4,1+2,ALL Romero's Special SPECIAL TECHNIQUES 1,2,1 1-2,Uppercut 2,1 Punch, Uppercut (WC)+3+4,4,4,4,4 Ali Kick(s) (see notes for Octopus Special) (WC)+3+4,2 Ali Kick, Middle Smash D#,D/F+4,2 Ali Kick, Middle Smash f,f+2 Smash Uppercut f,f+1+2 Flying Cross Chop f,f+4 Jail Kick f,f+3+4 Drop Kick 3+4 Delayed Drop Kick f,f,F+3+4 Satellite Drop Kick D#,D/F+2 Dynamite Uppercut u/f+1+2 Knuckle Bomb (WC)+1+2 Short Elbow Drop D+1~(N+2) Low jab, Uppercut (mix-up) f,f,N+2 Stomach Smash (stuns on counterhit) 1+2 Backbreaker N+1+2,u,d+3+4 Powerbomb U/B or U or U/F +2+4 Elbow Drop (WC)+1+2 Elbow Sting U/F+3+4 Double Knee Drop d/f+3+4 Frankensteiner (often a throw, depending on usage) F+1+2 Jaguar Impact (unblockable) F+1+4 Moon Press (unblockable) Octopus Special: Press (4,2,1,3) very quickly between the third and fourth Ali Kick hit. The button presses go: (WC)+3+4,4,4,4,4,2,1,3 1,2,1,1,2,4,4,4,1,(1 or 3) Tenstring 1,2,1,1,3,3,4,4,1,(1 or 3) Tenstring 1,2,1,1,3,3,4,3,2,1+2 Tenstring (ends with a powerbomb) ***These can be started from the second attack by holding the stick forward and pressing 2 ex: F+2,1,1,2,4,4,4,1,(1 or 3) Ninestring ============================================================================== ******** * KUMA * [Bear-CODE OR Bear-TIME RELEASE ONLY] ******** ---Bear-CODE TO PLAY KUMA $$, RP, start, move to Paul Phoenix, d, start, d GRAPPLING Bear-TECHNIQUES 1+3 Hell Press 2+4 Bear Hug F+2+4 Bear Bites 1+3 or 2+4 Bear Shot SPECIAL Bear-TECHNIQUES f+1,1,1 Bear Heaven Cannon d+1+2 Spring Hammer Punch 2,1,2 Elbow, Uppercut 1,1,1 Bear Punch Combo 1+2 Bear Knuckle (WS)+1+2,1+2 Double Uppercut, Hammer D/F#+(1,2,1 or 2,1,2) Bear Swing d/f+(1,2,1,2 or 2,1,2,1) Uppercut Rush b,d/b,d,D/F+2 Megaton Claw (f,f or F)+1+2 Bear Scissors u/f+3+4 Hip Press D#,d/f+1,2,1,1 Wild Swing D#,D/F 2, (F or D/F or D)+1 Short Bear Rush (H, M or L ending) D#,D/F 1,2,(F or D/F or D)+1 Medium Bear Rush (H, M or L ending) D#+1,1,1,2,(F or D/F or D)+1 Long Bear Rush (H, M or L ending) 3+4 Sit Down (1,2,1,2) Bloody Claws b,f+2+3 Salmon Hunter B+1+2 Terrible Claw (unblockable ... can be cancelled with f,d/f,d,d/b,b,u/b,u,U/F on stick for Rolling Bear) D+2,1,1,1,2,1,2,1,1+2,1+2 Bear-Tenstring ============================================================================== ************* * KUNIMITSU * [CODE OR TIME RELEASE ONLY] ************* ---CODE TO PLAY KUNIMITSU $$, LP, start, move to Yoshimitsu, r, start GRAPPLING TECHNIQUES 1+3 Flying Press d/b+1+3 Hip Lock (Hip Sweep) 2+4 Jawcrusher 1+3 or 2+4 Back Drop SPECIAL TECHNIQUES f,f+3+4,1+2 Spiral Launch, Spiral Dive F+2 Backfist (turns opponent around) B+1 (6 times) Spinning Hilt Strikes D/B+3 (5 times) Spinning Leg Sweeps f+4 Falling Tree Kick 4,4,4 High Kicks u/f+3+4 Flipping Stomp f,f+4 Jumping Knee 3,4 Lightning Kick[s] D#,d/f+3 Spinning Sweep 2,(3 or D+3) Punch (high kick or low kick) d/b+2 Kunai Stab (unblockable) b+2 Kunai Murder (unblockable) f,f,N+2 Kunai Advance (unblockable) 1,2,1,4,4,4,1,2,3,2 Tenstring 1,2,1,1,2,4,4 Sevenstring ============================================================================== *************** * LEE CHAOLAN * [CODE OR TIME RELEASE ONLY] *************** GRAPPLING TECHNIQUES 1+3 Neck Fracture 2+4 Chastisement Punch f,f+3+4 Knee Bash 1+3 or 2+4 Bulldog SPECIAL TECHNIQUES 2,2 Double Knuckle 1,2 1-2 Punch d/f+3 Step-In Middle Kick d,d/b+4 Blazing Kick D#,(U/B_U_U/F)+4 High Flipkick D#,(u/b_u_u/f)+4 Low Flipkick D#,(u/b_u_u/f) Feint Kickflip 4,3,4 Spinning Kick Combo 1,1,1,1,1 Left Fist Flurry F+2,2,2 Dragon Knuckle Combo D#,(U/B_U_U/F)+3+4 Flip Drop (WC)+3 Shin Kick 3,3,3 3 High Kicks (F stick to switch to middle kick) D#,d/f,d/f+3 Dragon Slide (N+4)~(u+3) High Kick, Flip Kick f,f,N+3+4 Dropping Slide Kick D+4,N+4 Lowkick, High Kick (WC)+4,4,4,4 Razor Edge Combo f,f+3 Heel Drop b,b,N+3+4 Back Handspring f,f,N+3,4,[4] Shredder Combo (ends high) ,[(f_d/f)+4] - (ends middle) ,[(d_d/b)+4] - (ends low) (WS)+3,3,D+3,3.... Infinite Kick Combo Punctuating the combo with up stick yields an occasional heel drop. Down stick will give you occasional low kicks. (WC)+3+4 Silver Cyclone (unblockable) d/b+1+2 Silver Fang (u,u cancels;unblockable) d/f+1,2,2,1,3,3,3,4,3,4 Tenstring ============================================================================== ************** * LEI WULONG * ************** GRAPPLING TECHNIQUES 1+3 Jumping Bird (Drawing Legs) 2+4 Sleeper (Neck Breaker) f,f+1+2 Tai Trip 1+3 or 2+4 bulldog SPECIAL TECHNIQUES 1,2 Punch, Turning Fist 1+2 Spinning Punches 3,3 High Crescent, Turning Heel Sweep 4~3 Flying Wheel Kick, Quick Drop 4~3 another Flying Wheel kick 3~4 Sweep to Quick Drop f+3,4 Crescent Kick Low 3~4 Crescent Kick 3~4,U Jumping Crescent(s) [as many as three] (WS)+4 Front Kick f,f,F+3 High hook Kick b+3+4 Quick Turn 2 Turning Uppercut 1 Backfist D+1 Sweeping Backfist 3+4,3+4,3+4 Back Handspring Kicks D+4,4 Turning Foot Sweep, Jumping Hook Kick d+3+4 Quick Drop (lies you on your back initially) 1 Turn over (so that you're lying on face) D+1 Turn over (so that you're lying on back) 4~3 Slide (only after you have rolled over from back) 3+4 _ Kangaroo Kick (if opponent is at your head) |__> Quick Rise (if opponent is at your feet) 3,4 Footsweep,Jumping Hook (if opponent is at your head) f,N+4,1,2,3,4 or d+4 Step-In Crescent,2 punches,kicks F+4,1,2,3 or 4 Step-In Crescent,2 punches,low/mid kick d/b,4,4 Foot Sweep, Jumping Hook Kick 4~4,3,3 Dropping Ankle Kick, Rolling Kicks F,N+2,1,2,1 Guard Melting Punches f,N+1,2,1,2,3 or 4 Running Punches, low kick or snap kick f,N+3,4 or d+4 Charging Crescent, Front kick (or sweep) B+1+4,4 or 3,3,3,3,3 Phoenix Kick (unblockable) or Hopping Sidekicks *Phoenex kick can be initiated by pressing 4 during hopping sidekicks* 1,2,1,3+4,2,1,4,1,2,3 Tenstring 1,2,1,3+4,2,1,4,1,4,4 Tenstring 1,2,1,3+4,3+4,3+4,1,1,1 Ninestring ============================================================================== **************** * MARSHALL LAW * **************** GRAPPLING TECHNIQUES 1+3 Dragon Dive 2+4 Chastisement Punch 1,2,1+2 Dragon Fall (Bulldog) f,f+3+4 Dragon Knee 1+3 or 2+4 Bulldog SPECIAL TECHNIQUES 2,2 Double Knuckle 1,2 1-2 punch 1,1,1,1,1 Left Fist Flurry F+2,2,2 Dragon Knuckle Combo d/f+3 Step-In Middle Kick 3,3,3 3 high kicks 3[,3],F+3 High kick[s], Middle Kick (WC)+3 Shin Kick (WC)+3,3[,3],F+3 Shin Kick, High kicks, Middle kick f,f,(f_F)+3 Dragon Slash D#,(U_U/B_U/F)+4 High Flip Kick D#,(u_u/b_u/f)+4 Low Flip Kick D#,(u_u/b_u/f)+3+4 Flip Drop (WC)+4,3 Low Kick, Flip Kick d+4,3 Low Kick-Flip Kick 3+4,3 Double Flip Kicks 4,u+3 High Kick, Flip Kick (WS)+4,3 Front Kick, Flip Kick (WS)+3,4 Side Kick, Flip Kick 3,4 High Kick, Flip Kick D#,d/b+3,4 Low Spin Kick, Flip Kick 3+4 after lowkick Lowkick, Flipkick (WC)+2,3 or D#+2,3 Lowpunch, Flipkick d/b+4 Dragon's Tail u+3,4 Jumpkick, Flip Kick d+3,3,[3],[3_F+3],4 Shinkick, Highkick(s), Middle Kick, Flipkick 4,3,4 Spinning Kick Combo D#,d/f,d/f+3 Dragon Slide d/b+1+2 [u,u cancels] Dragon Fang (unblockable) d/f+1,2,2,1,3,3,3,4,3,4 Tenstring d/f+1,2,2,1,3,D+3,3,(3_4),4,4 Tenstring d/f+1,3,2,2,3,D+3,3,(3_4),4,4 Tenstring d/f+1,3,2,2,3,3,3,4,3,4 Tenstring ============================================================================== ****************** * MICHELLE CHANG * ****************** GRAPPLING TECHNIQUES 1+3 Front Suplex 2+4 Fisherman Suplex d/f+1+2 Nelson Suplex (while going behind) 1+2 German Suplex 1+3 or 2+4 German Suplex SPECIAL TECHNIQUES f+1 Rushing Uppercut (1~1,1) or (d/f+1,1) Catapult Combo D#,d/f+4 Back Leg Sweep D#,d/f+4,3 +Penetrating Bow Leg 3+4,4,d+4 Side Spin, High Kick, Leg Sweep d/f+1,1 2-punch Combo d/f+3 Punt Kick d/f+2,1 (1st must connect) Death Push, Big Punch d/f+2,3 Death Push, Axe Kick 1+2 Double Strike d/f+2,3 or 4 Death Push, lowkick or high kick (WC)+4 Front Leg Sweep (WC)+4,1 +Uppercut (WC)+4,N+4 +High Kick (WC)+4,D+4 +Fan Kick 1,1,4,3 Catapult, Sweep, Bow Leg 4,4,N+4 Kick, Leg Sweep, High Kick 4,4,D+4 Kick, Leg Sweep, Fan Kick 4,4,1 Kick, Leg Sweep, Uppercut d/f+1,4,3 overhead chop,back sweep,fan leg f,f+1 Dashing Left Elbow D#,D/F+1 Dashing Punch D#,d/f+2 Dashing Right Elbow 1~2,1 Dashing Punch, Heaven Cannon 1~2,3 Dashing Punch, High Kick 1~2,4 Dashing Punch, Low Kick f,f+1,4 Dashing Elbow, Kick 1+4,3 Club Fist, Sweep, Bow Leg 2+3,1 Death Push, Punt Kick, Uppercut 3~2 Instant (WS)+2 can be used to start her (WS)+2 combos (WS)+2,2 Slice Uppercut, Elbow (WS)+2,1,1 Slice Uppercut, Catapult Combo (WS)+2,4,N+4 Slice Uppercut, Sweep, High Kick (WS)+2,4,D+4 Slice Uppercut, Sweep, Fan Kick (WS)+2,4,1 Slice Uppercut, Sweep, Uppercut (WS)+2,1,4,3 Slice Uppercut, Club Fist, Sweep, Bow Leg (WS)+4 Blue Sky Cannon 1,1,4,3 Punches, Sweep-Bow Leg U/F+3+4 Earthquake Stomp 2,b,1+2 hit,rear sneak,German Suplex (can be ducked) f+2,1,1+2 hit,rear sneak,German Suplex (can be ducked) f,f,f or while running +3 Jumping kick F+1+4 Heaven Cannon (unblockable) 2,1,1,2,3,3,3,4,4,1 Tenstring 2,1,1,2,3,3,2,3,2,1 Tenstring 2,1,1,2,3,3,2,1,4,3 Tenstring ============================================================================== ***************** * NINA WILLIAMS * ***************** ---Counters for MultiParts are listed in enclosures {}--- GRAPPLING TECHNIQUES 1+3 Arm Turn F+1+3 Neck Throw d/f,d/f+1 Embracing Elbow Strike 1+3 or 2+4 Three Limb Break MULTIPARTS 2+4 Lifting Toss 1,2,1 Falling Elbow 2,1,3 Arm Lock QCT+(1+2 or pause,1+2) Palm Grab 3,4,3,1+2 Neck Cutter, Arm Bar {1+2} 1,3,2,1 Standing Reverse Arm Lock {1+3} 3,1,4,1+2,1+2 Rear Gatelatch Falconwing Squeeze {1+2} 2,1,3,4,1+2 Falling Reverse Arm Lock 2,3,4,2,2 Knee Bash-Neck Snap {2+4} 1,3+4,1,2,1+2 Falling Neck Snap QCT+(3+4 or pause,3+4) Crab Claw 3+4,3,4,1+2 Arm Bar 3+4,4,2,1+2 Achilles Tendon Lock 3,1,4,2+4 Knee Cross Lock 1,3,2+4,3+4,1+2 Rolling Achilles Tendon Lock NOTE: the throws after the Achilles tendon lock can also be done after the bone cutter (f,f,F+3) when it connects as a counter hit SPECIAL TECHNIQUES f,f+1+2 Double-Palm 1,2,f+1+2 2 Punches, Double-Palm 1,2,1,2,f+1+2 4 punches, double-palm f,f+4 Kneeling Kick f,f,(f_F)+3 Bone Cutter (is a throw on a counterhit) B+1 Downward Chop B+2 Forearm Chop (stuns) 1,2,3 or 4 Triple Smash (WS)+4 Rib Kick (WS)+1,4 Rave Kick 4,3,2 High Kick, Lowkick, Uppercut 4,3,4 Jamming Combo 4,3,D+4 Jamming Combo Low 3,4 Two High Kicks d/b+3 Lifting Back Kick (juggles) d/b+4,[3] Falling Ankle Kick, [Back kick] 2,3 P-K Combo 2,d+3 P-lowkick combo 2,4 Double Smash 3,3,2 Spike Combo and right Uppercut 3,3,(4_D+4) Spike Combo and Right Kick (high or Low) d or D+4,1 Lowkick, Spinning chop d or D+2,4 Frozen Kick d or D+3,2 Lowkick, Uppercut d or D+3,N+4 Lowkick,Highkick d or D+3,4 Sweep, Lowkick 1 or d/f+1,2,u/f+3 2 punches, Jumping Kick *all combos starting with d/f+1 can be started with just 1* d/f+1,2,d+3,2_4 Two punches, lowkick, uppercut or highkick d/f+1,2 Uppercut+Punch d/f+1,2,4 Triple Smash d/f+1,2,1,4 Spark Combo d/f+3,4 Head Ringer d/f+3,1,2 Flash Combo d/f+3,1,2,f+1+2 Assult Combo d/f+3,3,3,(3 or 4 or 1 or 2) Rapid Kick Combo d/f+3,3,3,1,2,f+1+2 Rapid Combo,Two Punches,Double Palm d/f+3,2,(3 or d+3 or 4 or 1) Swan Combo 1 d/f+3,2,1,4 Swan Combo 2 d/f+3,2,d+3,(1_4) Alternating Swan Combo d/f+3,2,u+3 Winds Edge Combo u/f+4,3,4 Hunting Kicks d/b+1,2 [u,u to cancel;unblockable] Hunting Swan b+1+4 or b+2+3 Attack Reversal (1 or d/f+1),2,1,2,3,3,2,1,2,4 Tenstring (1 or d/f+1),2,1,2,3,3,2,1,4,3 Tenstring (1 or d/f+1),2,1,2,4,3,4,2,4,3 Tenstring ============================================================================== **************** * PAUL PHOENIX * **************** GRAPPLING TECHNIQUES 1+3 Shoulder Throw 2+4 Shoulder Popper 1+3+B Stomach Throw f,f+1+2 Shoulder Ram d/f+1+2 Striking Shiho-Nage d/b+1+2 Ultimate Tackle {2+4} to remain standing when it hits 1,2,1,2,1 Mounted Punches D+2,1,1,N+4,1,1+2 Ultimate Punishment 1+3 or 2+4 neck throw 1+2 Ultimate Escape (when opponent is trying to punch you) SPECIAL TECHNIQUES 1,2 1-2 Punches 2-3 P-K Combo 2,D+3 P-lowkick Combo 1,D+3 Reverse Punch/Lowkick Combo u/f+3,4 Double Jumpkick f,f+4 Somersault Kick f,f+3,4, (4) <--- TRIPLE (f or d/f + 4) <--- KICK (d or d/b + 4) <--- STRINGs QCT+2 Death Fist (WC)+1 Tile Splitter (WC)+1,f+2 Tile Splitter, Death Fist (WC)+4,2 Falling Leaf Combo D,f+2 Elbow Strike (WC)+2 Stone Splitter (Enemy on Ground) (WC)+1,4,2 Tile-Splitter, Falling Leaf Combo f,f+2 Flash Elbow QCT Ducking Dash D,d/f+2,1 Elbow Strike, Death Fist D,D/F+2,2 Elbow Strike, Lifting Leg Punch b+1+2 Super Death Fist (unblockable) b+1+3 or b+2+4 Attack Reversal 1,2,3,2,1,2,1,4,2,1 Tenstring 1,2,3,1,4,2,1,4,2,1 Tenstring 1,2,3,1,2 Fivestring ============================================================================== ****************** * PROTOTYPE JACK * [CODE OR TIME RELEASE ONLY] ****************** ---CODE TO PLAY PROTOTYPE JACK $$, start, move to Jack-2, d, d, START, u, u GRAPPLING TECHNIQUES 1+3 Hell Press 2+4 Punishment Drop b,d/b,d,D/F+2 Gigaton Punch D/B+2+3 Slap Down 1+3 or 2+4 Reverse Slam SPECIAL TECHNIQUES 1+2 Spring Hammer Punch 2,1,2 Straight Punch, Elbow, Uppercut 1,1,1 Hammer Combo d/b+1,1,1,2 Machine Gun Knuckle 1+2 Hammer Knuckle (WS)+1+2,1+2 Double Uppercut, Hammer D#,D/F+(1,2,1 or 2,1,2) Knuckle Swings b,d/b,d,D/F+2 Megaton Punch (f,f)_F+1+2 Power Scissors D#,d/f+1,2,1,1 Wild Swing u/f+3+4 Hip Press D+3+4 Sit Down (1,2,1,2)_(2,1,2,1) Blade Fan (may be done after a Hip Press also) b,d/b,d,D/F+1 Exploder (WC)+1,2 Blast Combo (tile-splitter,death fist) D#,D/F 2, (F or D/F or D)+1 Short Hammer Rush (H, M or L ending) D#,D/F 1,2,(F or D/F or D)+1 Medium Hammer Rush (H, M or L ending) D#+1,1,1,2,(F or D/F or D)+1 Long Hammer Rush (H, M or L ending) d/f+(1,2,1,2)_(2,1,2,1) Uppercut Rush (f_F)+3+4 Head Slide HCF (1-5 times) + 1 Gigaton Punch (unblockable after 3 spins) 3+4 Dive Bomber (unblockable) f+4,1 Dark Cutter (unblockable) D+2,1,1,1,2,1,2,1,1+2,1+2 tenstring ============================================================================== *************** * WANG JINREY * [CODE OR TIME RELEASE ONLY] *************** ---CODE TO PLAY WANG JINREY [Baek/Jun's Boss] $$, start, move to Baek/Jun (whichever is the default), start, d, r, u, l GRAPPLING TECHNIQUES 1+3 Neck Throw 2+4 Reaping Throw D/F+1+3+4 Whirlwind Throw throw occurs when Wang makes contact with standing opponent d/f,D/F+2+4 Waning Moon (renders opponent helplessly backwards) 1+3 or 2+4 Back Drop SPECIAL TECHNIQUES QCT+2 Death Fist 1,1,1 or d/f+1,1 Catapult Combo (WC)+4 Front Leg Sweep (WC)+4,1 +Uppercut (WC)+4,N+4 +High Kick (WC)+4,D+4 +Fan Kick (WS)+4 Sky Cannon U/F+3+4 Earthquake Stomp (WS)+2,1,1 Slice Uppercut, Catapult Combo f,f_F+1+2 or 1+2 Double Strike d/f+2,1 (1st must connect) Death Push, Big Punch d/f+3 Punt Kick 2,b,1+2 hit,rear sneak,German Suplex (can be ducked) D#,d/f+4 Back Leg Sweep D#,d/f+4,3 +Penetrating Bow Leg d/f+1+2 Lunging Double Fist f+2 Right Front Strike 4,4,N+4 Kick, Leg Sweep, High Kick 4,4,D+4 Kick, Leg Sweep, Fan Kick 4,4,1 Kick, Leg Sweep, Uppercut b,B+1 Heaven Cannon (unblockable) B+1+2 Indigo Punch (unblockable) B+(1+3)_(2+4) Attack Reversal 2,1,1,2,3,3,3,4,4,1 Tenstring ============================================================================== ************** * YOSHIMITSU * ************** GRAPPLING TECHNIQUES 2+4 Jawcrusher 1+3 Flying Press QCB+1+2 Missile Press 1+3 or 2+4 Spinning Missile Press SPECIAL TECHNIQUES 2,3 Punch-Kick Combo 2,D+3 P-lowkick Combo 3,[4] Lightning Kick[s] f,f+4 Jumping Knee u/f+3+4 Flipping Stomp f,f+3+4 Spiral Launch 1+2 (during Spiral Launch)Spiral Dive 3+4 (during Spiral Dive) Kangaroo Kick B+1 (1-6 times) Spinning Hilt Strikes D/B+3 (1-5 times) Spinning Leg Sweeps f+4 after (during leg strikes 1-4) Falling Tree Kick D/B+2 Spinning Fist Strikes D#,d/f+3 Spinning Sweep B+3+4 (1-6 times) Teleport (takes off life) (WC)+3+4 Sit Down, F or B to teleport (N to heal) 4~3 Kangaroo Kick 4,4,4 High Kicks F+2 Backfist (turns them around) f,F+1+4,N Fake Suicide f,F+1+4 Turning Suicide [unblockable] (WC)+1+4 Standing Suicide [unblockable] D#,d/b,b+1 Samurai Cutter [unblockable] U/F+1+2,D Helicopter Stomp [unblockable] d/b+1 Shoulder Cut [unblockable] d/b+1,N,D/B,1 Charging Shoulder Cut [unblockable] b,B+1 Sword Thrust [unblockable] b,B+1,N+1 Saw Blade [unblockable] 1,2,1,4,4,4,1,1,1,1 Tenstring 1,2,1,4,2,2,2,4,1,1 Tenstring 4,4,2,2,1 Fivestring 4,4,2,2,4,4,1,1,1,1 Tenstring 1,2,1,4,4,4,1,3+4 Eightstring 4,4,2,2,4,4,1,3+4 Eightstring ********************** * CHARACTER RANKINGS * ********************** Here are the observations I have made on the respective powers of the characters in the game. I have devided them into three tiers which are explained below. Keep in mind that the skill of the player plays a huge part in weather or not he/she will win. Tier 1 : The Winners (These are the characters that are the most powerful -------------------- in the game. A master of one of these characters Jack 2 can more or less walk over a user of a tier 2 or 3 Paul character) Lei King Bruce Nina Jun Tier 2 : Playable (These are the average characters. An expert in one of ----------------- these characters is still a formidible foe but not as Baek much as a master of a tier 1 character) Alex/Roger Armor King Law Wang P-Jack Devil/Angel Yoshimitsu Michelle Heihachi Kazyua Kuma Lee Tier 3: The Losers (These characters are lacking strongly in some way. Even ------------------ an expert will be hard pressed to win with these Anna characters) Kunimitsu Ganryu ******************** * ACKNOWLEDGEMENTS * ******************** K W Amico for putting alot of time and effort into finding out the incredible amount of moves in this game and getting them into written format Tilt at Annapolis Mall in MD for having a Tekken 2 set to 3 rounds and lots of competition so I did not have to drain my entire bank account on the game GOOSE for maintaing the Tekken 2 WWW site that I frequent. The source of most of my info. alex@physics.stanford.edu (Alex Linde) for Bruce's 1,2,d+4,3 combo Vctr113062@aol.com for several moves and corrections and much E-mail input about the FAQ Namco for making this game so great OTHER PLACES YOU CAN FIND THIS FAQ AND OTHER TEKKEN 2 INFO: http://www.access.digex.net/~goose/tekken.html The Difintive TEKKEN 2 site http://www.hawcc.hawaii.edu/rhys/tekken2/INDEX.HTM http://mitsuko.jaist.ac.jp/tekken/ a good Japanese Tekken 2 page. Apparently they read Gamest too ;) http://marylin.is.s.u-tokyo.ac.jp/members/cocoa/tekken2/ an English translation of the above Japanese site ftp://ftp.netcom.com /pub/vi/vidgames Andy Eddy's video game archive http://rat.org/vidgames/ An HTML echo of Andy Eddy's archive ftp://ftp.netcom.com /pub/lu/lukejedi The site of the original FAQ writer High Kick (WC)+4,D+4 +Fan Kick (WS)+4 Sky Cannon U/F+3+4 Earthqua€ # # W Ž